Procedural Tree – Poisson Disk Sampling in 3D (C#)

This post will be about the first step in both Guiding Vector Tree and Space Colonialization algorithms. Both procedurally generate a tree structure by joining either randomly sampled points together or by summing over a randomly ampled set of attraction points. But the straight-forward approach

has some flaws. The most important one is the Read more about Procedural Tree – Poisson Disk Sampling in 3D (C#)[…]