Procedural Tree – Poisson Disk Sampling in 3D (C#)
This post will be about the first step in both Guiding Vector Tree and Space Colonialization algorithms: Poisson sampling. Both procedurally generate a tree structure by joining either randomly sampled points together or by summing over a randomly ampled set of attraction points. But the straight-forward approach while (nGeneratedSamples < nRequestedSampled) new Sample(Random.value, Random.value, Random.value) Read more about Procedural Tree – Poisson Disk Sampling in 3D (C#)[…]